![]() Not only that, but T10 and PG are one of the best developers in the world, irrepective of genre, at optimising their games ofr visiual quality and framerate (I’m not talking about bugs, just optimisation), so if there’s any developer that can implement VR, its them. Firstly, Forza has possibly the best graphics of any racing game, just look at FH5, it is visually stunning. If Forza had VR, it would be such an assett for simracing and VR itself. I love AMS2, ACC, AC, iRacing, etc that have VR support, but there not that accessible for newcomers to racing or newcomers to VR. Secondly, there’s really not many accessible titles that have VR support. One you use VR its very difficult to go back to single, ultrawide or even tripple screens. Couple this with stuff like tactile tranducers and motion platforms, and sim racing or any racing game is simply the best way to show the techonology of VR. VR usually falls apart whenever motion (not motion sim, I mean motion as in walking around) usually due to space confines, wires, and the simply anchievable (like climbing walls and such, plus, your aren’t usually holding a 1:1 physical replica of a tool (like a steering wheel) in something like an FPS VR game. VR is a must for racing games as you are essentially sat in a locked position with your hands on a physical force feedback wheel, or engaging an actual shifter and your feet are also on physical pedals engaging a real clutch and such. ![]() I just want to echo what others have said in this thread. ![]() But seeing the technology already being used by the MS Flight Simulator and the Windows Headsets leading the VR Hardware market in terms of quality currently (HP Reverb G2), Forza could be a nice accelerator of WMR headset sales. I know that the sim enthusiasts might still be a rather small part of the total buyers, the casual controller players will be the biggest buyer group. ![]() I bet that you could attract many sim racers to Forza Motorsport if there would be VR - I for sure know, I would go for it for the sole reason of VR. I mean there is Assetto Corsa, which is now 10 years old, but apart from that there is really no sim out there pushing the right buttons in terms of street cars - and I know there are many street car fans within the sim community.Ī recent review in racedepartment showed that by now more then 50%(!) of sim racers are using a VR headset or plan to get one in the near future. I am primarily a sim racer but still much enjoyed Forza Motorsport 7 until I got VR, mainly because of the huge variety of streetcars. I know, Forza is no sim, but it is close enough. Feedback thus far as been overwhelmingly positive, with Eurogamer and Digital Foundry’s John Linneman describing his time with the VR racer as “the most immersive racing game we’ve played in VR to date,” ahead of the likes of Project Cars and Assetto Corsa, the latter running on much more powerful hardware and on VR headsets with more impressive technical specifications (namely the Oculus Rift and HTC Vive).I think it’s really about time to implement VR into Forza Motorsport. One of the biggest is Drive Club VR, now officially announced as a PSVR exclusive and Sony wheeled the latest version out along with a force feedback steering wheel to show everyone what it’s like. See Also: ‘Driveclub VR’ Confirmed Exclusively for PlayStation VR in 2016 Naturally then, Sony took the opportunity to bring out their big guns to show off just what their console VR platform could do. The PlayStation 4 powered VR headset PlayStation VR is due to land on October 13 and last week’s Gamescom show in Cologne was one of the last major shows of its kind ahead of PSVR’s release (excluding rumoured press events involving Neo of course). Drive Club VR from Reflections is due to land on PlayStation 4 within the launch window beginning October 13, and this new hands-on gameplay footage demonstrate why it’s becoming one of the most hotly anticipated titles for any VR platform.
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